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AI Insights · Timothy · January 2023

Top 5 Third Person Games in Israel Q4 2022 Performance

Analyzing the performance of the top 5 third person games in Israel during Q4 2022, we observe notable trends in weekly downloads, revenue, and active users.

Top 5 Third Person Games in Israel Q4 2022 Performance

In the fourth quarter of 2022, the performance of the top five third person games on a unified platform in Israel showcased intriguing trends in weekly downloads, revenue, and active users. Here’s a closer look at the data, provided by Sensor Tower.

PUBG MOBILE by Tencent Mobile International Limited experienced steady growth in weekly revenue, starting at approximately $79K and peaking at about $157K in the week of December 19. Weekly downloads fluctuated slightly, starting at 9.3K and ending the quarter at around 8.9K. Active users saw a modest decline from 244.8K to 236.3K over the same period.

Stumble Guys by Scopely, Inc. saw a decrease in both weekly downloads and active users. Downloads started at 32.4K at the beginning of the quarter and dropped to 7.8K by the end. Active users followed a similar trend, decreasing from 158.6K to 100.7K. Weekly revenue experienced fluctuations, peaking at around $61K in early October and ending at approximately $26.5K in the last week of December.

Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had varied weekly revenue, starting at $30.2K, dipping mid-quarter, and reaching a high of $34.5K in early December before settling at $25.4K. Weekly downloads remained relatively low, beginning at 1.4K and closing the quarter at 1.2K. Active users showed minor fluctuations, starting at 22.2K and ending at 21.3K.

DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. had a notable peak in weekly revenue, reaching approximately $30.4K in the final week of December. Weekly downloads saw a slight decline from 1.9K to 947. Active users remained relatively stable, starting at 22.9K and ending at 23.5K.

Summoners War by Com2uS Corp. experienced a dip in weekly downloads, from 45 at the beginning of the quarter to 28 by the end. Weekly revenue showed variability, peaking at about $13.8K in mid-December before settling at around $9K. Active users remained relatively consistent, starting at 4.5K and ending at 4.1K.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023